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  • Home
  • 2026
    • Expo
    • Game Design Competition
    • 3D Modeling Competition
    • FAQ
    • Register
  • Donate Online
  • Get Involved
  • Prior Years
    • 2025
    • 2024

2026 Keynote SPeaker

Chris Collins, League of Legends

Chris Collins is a Game Designer and Producer with a background in Engineering. Most recently, he worked at Riot Games on League of Legends and League of Legends: Wild Rift.

Chris has done something a little different at every job - gameplay engineering, game design, release management, project management, and product ownership - and has spent his decade-long career completely within the Games industry. He's worked for studios as small as 15 and as large as 4,000, and he still doesn't know what he wants to be when he grows up.

He likes hiking, archery, social justice, and of course video games. Favorite games include Warframe, Terraria, Ark: Survival Evolved, and Monster Hunter.

Vip Guests

Steve Isaacs, Epic Games

Steve Stacy, principal animator

Steve Isaacs, Epic Games

 

 Steve Isaacs is the Director of Secondary Education at Epic Games. His mission in this role is to support educators and students in exploring career opportunities that leverage interactive 3d skills. Prior to his role at Epic, Steve was a public school teacher for 28 years, teaching game design and development as well as other courses r

 

 Steve Isaacs is the Director of Secondary Education at Epic Games. His mission in this role is to support educators and students in exploring career opportunities that leverage interactive 3d skills. Prior to his role at Epic, Steve was a public school teacher for 28 years, teaching game design and development as well as other courses related to creative uses of technology. Steve enjoys spending time with family and friends. His hobbies include video games, biking, snorkeling, hiking and live music.

Gavin Thompson, Blizzard

Steve Stacy, principal animator

Steve Isaacs, Epic Games

Gavyn is a Senior Pipeline Technical Artist at Blizzard Entertainment, where he contributes to the iconic World of Warcraft. With 17 years of experience spanning the Media and Entertainment and Game industries, he specializes in optimizing content creation pipelines and artist workflows for film, TV, and games. Gavyn’s journey has taken h

Gavyn is a Senior Pipeline Technical Artist at Blizzard Entertainment, where he contributes to the iconic World of Warcraft. With 17 years of experience spanning the Media and Entertainment and Game industries, he specializes in optimizing content creation pipelines and artist workflows for film, TV, and games. Gavyn’s journey has taken him through renowned studios like Pixomondo, Industrial Light & Magic, and Blizzard Entertainment, where he’s built a reputation for blending technical expertise with a deep understanding of artistry.

Gavyn began his career as a generalist artist in the film industry, working on major titles while mastering the ins and outs of content creation. As technology evolved, he noticed a growing gap between artists and the technical tools they relied on—tools that often hindered creativity instead of enabling it. This inspired him to shift his focus to pipeline and tools development. 

For over 11 years, Gavyn has been designing scalable tools and efficient workflows that empower artists to do what they love: create. By combining his artistic background with technical innovation, he’s championed solutions that let creativity take center stage without compromising on efficiency.

Steve Stacy, principal animator

Steve Stacy, principal animator

Steve Stacy, principal animator

Steve Stacy is has been a Principal Animator at Cryptic Studios and has even worked for Atari Games, back in the day when he used to ride his brontosaurus to work.

He has developed games such as: City of Heros, Champions Online, Star Trek Online and Neverwinter Online.

He loves to work in the fast-paced, collaborative, scrappy, fly-by-the-s

Steve Stacy is has been a Principal Animator at Cryptic Studios and has even worked for Atari Games, back in the day when he used to ride his brontosaurus to work.

He has developed games such as: City of Heros, Champions Online, Star Trek Online and Neverwinter Online.

He loves to work in the fast-paced, collaborative, scrappy, fly-by-the-seat-of-your-pants environment that is game development and can’t wait to see what everyone’s cooking up!

Thomas Brady, UX Lead

Eric Isakson, Epic Games

Steve Stacy, principal animator

Thomas Q Brady is a design technologist at MDC, formerly at Take Two Games. He works on the Applied Artificial Intelligence team, building automated tools for designers, developers, writers, and producers.  

In previous roles, he's been a front-end engineer—building UIs and working on reusable component libraries and design language system

Thomas Q Brady is a design technologist at MDC, formerly at Take Two Games. He works on the Applied Artificial Intelligence team, building automated tools for designers, developers, writers, and producers.  

In previous roles, he's been a front-end engineer—building UIs and working on reusable component libraries and design language systems at places like Visa, frog design, and the retail chain H-E-B. He has also been a product designer—designing interfaces for videoconferencing software and hardware at Polycom. He led a central design team that consulted with hardware and software startups at the incubator Carnegie Technologies and authored the O'Reilly Guide to Ember.js. 

When he's not at work, you'll most likely find Thomas hanging out with his wife, teenage  son and daughter, probably watching a movie or an episode of Community/The Office—unless he's sneaked off somewhere to do some reading. Usually, it's something about physics, philosophy, anthropology, or quite possibly comic books.

Eric Isakson, Epic Games

Eric Isakson, Epic Games

Eric Isakson, Epic Games

Eric Isakson is a Senior Backend Engineer at Epic Games and has been a back-end coder since the days of SGML. 

Colleges

iNDUSTRY

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ENDLESS THANKS TO THE FOLKS THAT MADE THIS POSSIBLE

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Copyright © 2023 Camel City Game Jam , a  Camel City Student Innovation event. - All Rights Reserved.


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