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Camel City Game Jam
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  • Home
  • Event Info
    • College/Career Expo
    • Game Design Competition
    • 3D Modeling Competition
  • Schedule
  • FAQ
  • Register
  • Donate Online
  • Prior Years
    • 2025
    • 2024

Industry Panel

college & Career expo

college & Career expo

Developers from AAA studios sit down with students and the public for a live Q&A. 

Hear how they broke into the industry, what their day-to-day looks like, and what they wish they'd known starting out. This is direct access to the people behind the games.

college & Career expo

college & Career expo

college & Career expo

 Colleges, universities, and industry partners bring their programs to the expo floor.

Students and families can explore programs, talk to working professionals, and start connecting the skills they're building now to real career and education pathways.

Keynote & Awards

college & Career expo

Keynote & Awards

The day closes with a keynote address from a AAA developer and the awards ceremony. 

After two days of competition, the community gets to celebrate the work, and recognize the students who built them.

industry events

Industry Panel — 11:30 AM

A moderated Q&A with developers from Epic Games, Blizzard, Final Strike, and MDC. Open to students, families, and the general public.


Keynote Address — 4:30 PM

Chris Collins, Game Designer and Producer from Final Strike, gives some perspective on the influence of AI in the future of game development.

2026 Keynote SPeaker

Chris Collins, League of Legends

Chris Collins is a Game Designer and Producer for Final Strike, with a background in Engineering. He also worked at Riot Games on League of Legends and League of Legends: Wild Rift.

Chris has done something a little different at every job - gameplay engineering, game design, release management, project management, and product ownership - and has spent his decade-long career completely within the Games industry. He's worked for studios as small as 15 and as large as 4,000, and he still doesn't know what he wants to be when he grows up.

He likes hiking, archery, social justice, and of course video games. Favorite games include Warframe, Terraria, Ark: Survival Evolved, and Monster Hunter.

Vip Guests

Steve Isaacs, Epic Games

Steve Stacy, principal animator

Steve Isaacs, Epic Games

 

 Steve Isaacs is the Director of Secondary Education at Epic Games. His mission in this role is to support educators and students in exploring career opportunities that leverage interactive 3d skills. Prior to his role at Epic, Steve was a public school teacher for 28 years, teaching game design and development as well as other courses r

 

 Steve Isaacs is the Director of Secondary Education at Epic Games. His mission in this role is to support educators and students in exploring career opportunities that leverage interactive 3d skills. Prior to his role at Epic, Steve was a public school teacher for 28 years, teaching game design and development as well as other courses related to creative uses of technology. Steve enjoys spending time with family and friends. His hobbies include video games, biking, snorkeling, hiking and live music.

GavYn Thompson, Blizzard

Steve Stacy, principal animator

Steve Isaacs, Epic Games

Gavyn Thompson is a Senior Pipeline Technical Artist 11 at Blizzard Entertainment, where he

works at the intersection of art and engineering to help teams build scalable, production-ready workflows. With nearly two decades of experience across AAA games and feature film, Gavyn specializes in removing technical friction so creative teams ca

Gavyn Thompson is a Senior Pipeline Technical Artist 11 at Blizzard Entertainment, where he

works at the intersection of art and engineering to help teams build scalable, production-ready workflows. With nearly two decades of experience across AAA games and feature film, Gavyn specializes in removing technical friction so creative teams can focus on making great games.

Over his career, Gavyn has contributed to large-scale productions at Blizzard, Industrial Light &

Magic, and Pixomondo, supporting artists and developers across globally distributed teams. Hiswork spans DCC tools such as Maya and 3ds Max, as well as real-time engines like Unreal,

with a focus on performance, scalability, and practical problem-solving in production

environments.

For students and aspiring developers, Gavyn brings a production-driven mindset. He

emphasizes clear communication, smart scope decisions, and building systems that support

collaboration under real-world constraints. He is passionate about mentorship and helping

emerging game developers think like production professionals, whether they are working on a

long-term title or racing the clock in an intense game jam.

Steve Stacy, principal animator

Steve Stacy, principal animator

Steve Stacy, principal animator

Steve Stacy is has been a Principal Animator at Cryptic Studios and has even worked for Atari Games, back in the day when he used to ride his brontosaurus to work.

He has developed games such as: City of Heros, Champions Online, Star Trek Online and Neverwinter Online.

He loves to work in the fast-paced, collaborative, scrappy, fly-by-the-s

Steve Stacy is has been a Principal Animator at Cryptic Studios and has even worked for Atari Games, back in the day when he used to ride his brontosaurus to work.

He has developed games such as: City of Heros, Champions Online, Star Trek Online and Neverwinter Online.

He loves to work in the fast-paced, collaborative, scrappy, fly-by-the-seat-of-your-pants environment that is game development and can’t wait to see what everyone’s cooking up!

Thomas Brady, UX Lead

Eric Isakson, Epic Games

Steve Stacy, principal animator

Thomas Q Brady is a design technologist at MDC, formerly at Take Two Games. He works on the Applied Artificial Intelligence team, building automated tools for designers, developers, writers, and producers.  

In previous roles, he's been a front-end engineer—building UIs and working on reusable component libraries and design language system

Thomas Q Brady is a design technologist at MDC, formerly at Take Two Games. He works on the Applied Artificial Intelligence team, building automated tools for designers, developers, writers, and producers.  

In previous roles, he's been a front-end engineer—building UIs and working on reusable component libraries and design language systems at places like Visa, frog design, and the retail chain H-E-B. He has also been a product designer—designing interfaces for videoconferencing software and hardware at Polycom. He led a central design team that consulted with hardware and software startups at the incubator Carnegie Technologies and authored the O'Reilly Guide to Ember.js. 

When he's not at work, you'll most likely find Thomas hanging out with his wife, teenage  son and daughter, probably watching a movie or an episode of Community/The Office—unless he's sneaked off somewhere to do some reading. Usually, it's something about physics, philosophy, anthropology, or quite possibly comic books.

Eric Isakson, Epic Games

Eric Isakson, Epic Games

Eric Isakson, Epic Games

Eric Isakson is a Senior Backend Engineer at Epic Games and has been a back-end coder since the days of SGML. 

2024

What's next?

2024

160 Attendees

30 Competitors

3 Schools

2 Districts

3 AAA Studios
15 Exhibitors
4 Colleges

Check out 2024

2025

What's next?

2024

210 Attendees

30 competitors

4 Schools

3 Districts

4 AAA Studios
15 Exhibitors
4 Colleges

Interactive VR Playspace

MIXXER Makerspace

3D Modeling Competition

Check out 2025

What's next?

What's next?

What's next?

Over 300 Attendees

60 competitors

6 Schools

5 Districts

5 AAA Studios
25 Exhibitors
6 Colleges

Interactive VR Playspace

MIXXER Makerspace

3D Modeling Competition

Support 2026!

Colleges

iNDUSTRY

Competing Schools

ENDLESS THANKS TO THE FOLKS THAT MADE THIS POSSIBLE

Platinum Sponsors

Gold Sponsors

Silver SPonsors

Copyright © 2026 Camel City Game Jam , a  Camel City Student Innovation event. - All Rights Reserved.


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