Developers from AAA studios sit down with students and the public for a live Q&A.
Hear how they broke into the industry, what their day-to-day looks like, and what they wish they'd known starting out. This is direct access to the people behind the games.
Colleges, universities, and industry partners bring their programs to the expo floor.
Students and families can explore programs, talk to working professionals, and start connecting the skills they're building now to real career and education pathways.
The day closes with a keynote address from a AAA developer and the awards ceremony.
After two days of competition, the community gets to celebrate the work, and recognize the students who built them.

Industry Panel — 11:30 AM
A moderated Q&A with developers from Epic Games, Blizzard, Final Strike, and MDC. Open to students, families, and the general public.
Keynote Address — 4:30 PM
Chris Collins, Game Designer and Producer from Final Strike, gives some perspective on the influence of AI in the future of game development.

Chris Collins is a Game Designer and Producer for Final Strike, with a background in Engineering. He also worked at Riot Games on League of Legends and League of Legends: Wild Rift.
Chris has done something a little different at every job - gameplay engineering, game design, release management, project management, and product ownership - and has spent his decade-long career completely within the Games industry. He's worked for studios as small as 15 and as large as 4,000, and he still doesn't know what he wants to be when he grows up.
He likes hiking, archery, social justice, and of course video games. Favorite games include Warframe, Terraria, Ark: Survival Evolved, and Monster Hunter.

Steve Isaacs is the Director of Secondary Education at Epic Games. His mission in this role is to support educators and students in exploring career opportunities that leverage interactive 3d skills. Prior to his role at Epic, Steve was a public school teacher for 28 years, teaching game design and development as well as other courses r
Steve Isaacs is the Director of Secondary Education at Epic Games. His mission in this role is to support educators and students in exploring career opportunities that leverage interactive 3d skills. Prior to his role at Epic, Steve was a public school teacher for 28 years, teaching game design and development as well as other courses related to creative uses of technology. Steve enjoys spending time with family and friends. His hobbies include video games, biking, snorkeling, hiking and live music.

Gavyn Thompson is a Senior Pipeline Technical Artist 11 at Blizzard Entertainment, where he
works at the intersection of art and engineering to help teams build scalable, production-ready workflows. With nearly two decades of experience across AAA games and feature film, Gavyn specializes in removing technical friction so creative teams ca
Gavyn Thompson is a Senior Pipeline Technical Artist 11 at Blizzard Entertainment, where he
works at the intersection of art and engineering to help teams build scalable, production-ready workflows. With nearly two decades of experience across AAA games and feature film, Gavyn specializes in removing technical friction so creative teams can focus on making great games.
Over his career, Gavyn has contributed to large-scale productions at Blizzard, Industrial Light &
Magic, and Pixomondo, supporting artists and developers across globally distributed teams. Hiswork spans DCC tools such as Maya and 3ds Max, as well as real-time engines like Unreal,
with a focus on performance, scalability, and practical problem-solving in production
environments.
For students and aspiring developers, Gavyn brings a production-driven mindset. He
emphasizes clear communication, smart scope decisions, and building systems that support
collaboration under real-world constraints. He is passionate about mentorship and helping
emerging game developers think like production professionals, whether they are working on a
long-term title or racing the clock in an intense game jam.

Steve Stacy is has been a Principal Animator at Cryptic Studios and has even worked for Atari Games, back in the day when he used to ride his brontosaurus to work.
He has developed games such as: City of Heros, Champions Online, Star Trek Online and Neverwinter Online.
He loves to work in the fast-paced, collaborative, scrappy, fly-by-the-s
Steve Stacy is has been a Principal Animator at Cryptic Studios and has even worked for Atari Games, back in the day when he used to ride his brontosaurus to work.
He has developed games such as: City of Heros, Champions Online, Star Trek Online and Neverwinter Online.
He loves to work in the fast-paced, collaborative, scrappy, fly-by-the-seat-of-your-pants environment that is game development and can’t wait to see what everyone’s cooking up!

Thomas Q Brady is a design technologist at MDC, formerly at Take Two Games. He works on the Applied Artificial Intelligence team, building automated tools for designers, developers, writers, and producers.
In previous roles, he's been a front-end engineer—building UIs and working on reusable component libraries and design language system
Thomas Q Brady is a design technologist at MDC, formerly at Take Two Games. He works on the Applied Artificial Intelligence team, building automated tools for designers, developers, writers, and producers.
In previous roles, he's been a front-end engineer—building UIs and working on reusable component libraries and design language systems at places like Visa, frog design, and the retail chain H-E-B. He has also been a product designer—designing interfaces for videoconferencing software and hardware at Polycom. He led a central design team that consulted with hardware and software startups at the incubator Carnegie Technologies and authored the O'Reilly Guide to Ember.js.
When he's not at work, you'll most likely find Thomas hanging out with his wife, teenage son and daughter, probably watching a movie or an episode of Community/The Office—unless he's sneaked off somewhere to do some reading. Usually, it's something about physics, philosophy, anthropology, or quite possibly comic books.

Eric Isakson is a Senior Backend Engineer at Epic Games and has been a back-end coder since the days of SGML.
160 Attendees
30 Competitors
3 Schools
2 Districts
3 AAA Studios
15 Exhibitors
4 Colleges
210 Attendees
30 competitors
4 Schools
3 Districts
4 AAA Studios
15 Exhibitors
4 Colleges
Interactive VR Playspace
MIXXER Makerspace
3D Modeling Competition
Over 300 Attendees
60 competitors
6 Schools
5 Districts
5 AAA Studios
25 Exhibitors
6 Colleges
Interactive VR Playspace
MIXXER Makerspace
3D Modeling Competition


























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