Thomas Q Brady is a design technologist at Take Two Games (Rockstar Games, 2K Games, Private Division, and Zynga). He works on the Applied Artificial Intelligence team, building automated tools for designers, developers, writers, and producers.
In previous roles, he's been a front-end engineer—building UIs and working on reusable component libraries and design language systems at places like Visa, frog design, and the retail chain H-E-B. He has also been a product designer—designing interfaces for videoconferencing software and hardware at Polycom. He led a central design team that consulted with hardware and software startups at the incubator Carnegie Technologies and authored the O'Reilly Guide to Ember.js.
When he's not at work, you'll most likely find Thomas hanging out with his wife, teen son, and pre-teen daughter, probably watching a movie or an episode of Community/The Office—unless he's sneaked off somewhere to do some reading. Usually, it's something about physics, philosophy, anthropology, or quite possibly comic books.
Steve Isaacs is the Education Program Manager at Epic Games. His mission in this role is to support educators and students in exploring career opportunities that leverage interactive 3d skills. Prior to his role at Epic, Steve was a public school teacher for 28 years, teaching game design and development as well as other courses related to creative uses of technology. Steve enjoys spending time with family and friends. His hobbies include video games, biking, snorkeling, hiking and live music.
Steve Stacy is currently Principal Animator at Cryptic Studios and has even worked for Atari Games, back in the day when he used to ride his brontosaurus to work.
He has developed games such as: City of Heros, Champions Online, Star Trek Online and Neverwinter Online.
He loves to work in the fast-paced, collaborative, scrappy, fly-by-the-seat-of-your-pants environment that is game development and can’t wait to see what everyone’s cooking up!
Eric is a Senior Backend Engineer at Epic Games.
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